Fees and Licenses
Personal
Birth Certificate
- Cost: 20 credits
- Requirements: DC 10 Knowledge (bureaucracy) check
- Time: 1 day
A document that serves as a record of the citizen's birth. Commonly issued on hundreds of Core, Colony, Expansion, and Mid-Rim worlds, they are a strictly local document produced according the planet or even nation's regulations. It is generally easier to get a replacement birth certificate on worlds further from the Core.
Identichip
- Cost: 25 credits
- Requirements: Birth Certificate, DC 10 Knowledge (bureaucracy) check
- Time: 1 day
Commonly referred to as an identity chit, identicard, ID card, or identity tag, Identichips were small and could easily be attached to clothing or carried for use by basic card readers. They were another security measure introduced by Supreme Chancellor Palpatineduring the Rise of the Empire Era.
Standard Passport
- Cost: 200 credits
- Requirements: Birth Certificate, Identichip, Clear criminal record, DC 10 Knowledge (bureaucracy) check
- Time: 1 day
Also called the Perlemmian Standard Passport, this is the most common form of travel document issued in the waning days of the Galactic Republic and the early days of the Galactic Empire. The standard passport keeps track of ports of call for purposes of tracking civilian travel (generally for law enforcement purposes).
Bounty Hunting
IPKC License
- Cost: 1000 credits
- Requirements: Identichip, Clear criminal record, DC 15 Knowledge (bureaucracy) check
- Time: 2d6 days
Bounty hunting requires an IPKC (Imperial Peacekeeping Certificate) license (the license has a different designation during non-Imperial eras). To discourage amateurs from getting in the way, the guilds have pushed legislation that requires a bounty hunter to present a permit to receive the full reward for the capture of a bounty.
This form, the IPKC permit, requires a one - time 1,000 credit fee (paid to any government licensing bureau)' and allows the hunter to collect full price on bounties delivered to authorized agents of that government. Thus, a bounty hunter might have a IPKC permit that's valid anywhere in the Empire, and another that's valid only in the Chiss Ascendancy.
Without an IPKC permit, the reward for delivering a bounty is only 50% of the posted amount.
Piloting
All starship owners and operators are required to have at least three different pieces of registration aboard their ships at all times, each of which is obtained through the Bureau of Ships and Services, or BoSS.
Captain's Accredited License
- Cost: 200 credits
- Requirements: DC 15 Pilot check, 10 years of starship experience (can be waived for additional "expediter fee" of 300 credits).
- Time: 1 day
Certifies that the captain is capable of piloting and operating the starship.
Ship's Operating License
- Cost: 1,000 credits
- Requirements: Captain's Accredited License, ship must pass inspection (all systems functioning, no escape pods missing, no illegal modifications, functioning transponder code), DC 10 Knowledge (bureaucracy) check
- Time: 1 day
Tracks the ship's make, manufacturer, port of origin, transponder codes, and owner.
Arms Load-Out Permit
- Cost: By weapon availability (see Restricted Items)
- Requirements: Captain's Accredited License, Ship's Operating License, Knowledge (bureaucracy) check (DC by weapon availability)
- Time: By weapon availability
Register's the ship's weapons.
Privateering
A privateer was a civilian ship serving a governmental organization in a paramilitary role, or a member of its crew. Often what was basically legitimized pirates, a privateer captain would operate under a government contract known as a letter of marque and reprisal, giving him authority to harass, seize and destroy the shipping of another organization—typically one that was considered an enemy in times of war.
Letter of Marque and Reprisal
- Cost: 2,000 credits
- Requirements: Captain's Accredited License, Ship's Operating License, Arms Load-Out Permit, DC 15 Knowledge (bureaucracy) check
- Time: 2d6 days
A letter of marque and reprisal, often known simply as a letter of marque, was a the contract under which a privateer captain operated on behalf of a government. It would define the rules, requirements and restrictions of the relationship, as well as the rights and privileges of the privateer and the employer.
Slaving
Slavery as a practice has long been formally banned within the borders of the Galactic Republic by the commission of the Rights of Sentience clause within the Galactic Constitution. In the first years of the Galactic Empire and the redrafting of the constitution, the Rights of Sentience clause was quietly removed and replaced with a series of exemption and exception articles aimed at enforcing "law and order" dictates culminating in Imperial Decree A-SL-4557.607.232. In effect, the removal of the Rights of Sentience clause re-legalized slavery in the Galactic Empire after an almost global absence of 25,000 years.
Bondsman License
- Cost: 15,000 credits
- Requirements: Identichip, Clear criminal record, DC 20 Knowledge (bureaucracy) check
- Time: 2d6 days
Submitted through the offices of a sector Moff, this license permits the bearer and crew to function as authorized bondsmen and chattel merchants in that sector (or adjacent, non-Imperial sectors).